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by cloutiertyler
432 days ago
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It solves 3 problems: 1. Server <> client sync is handled for you
2. Server <> database sync is eliminated
3. Deployment is super easy because you just upload your wasm module to the database, and SpacetimeDB schedules it (similar to Kubernetes honestly, but at a different level of the stack) |
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Getting rid of a game engine on the server side adds a lot more work. I don't think it would even balance out.