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by Rohansi
435 days ago
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The first two problems are nothing, IMO. Server <> client sync is handled by your engine or, if you need to roll your own, it's not that hard. Syncing to a database is more tedious than difficult. Getting rid of a game engine on the server side adds a lot more work. I don't think it would even balance out. |
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If they in fact can solve that (haven't checked myself), it would be a massive time saving for development.