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by charlietran
439 days ago
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Excellent article, and I appreciate how you gave an overview of solutions that didn't make sense for you but were otherwise important to know about. Could you expand on how your pathfinding works for both ground-based and flying enemies? I've been trying to wrap my head around how to handle this on my own game, and trying not to invent a wholly separate solution for enemies than can avoid obstacles vertically. |
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Big obstacles are just built from the scaffold itself, and small obstacles are avoidable by just doing "whisker-traces" to veer around them (the navigation path is a movement hint used to calculate accelerations, not followed strictly).