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by mwkaufma
439 days ago
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The scaffolding is built from convex volumes, and I know which cuboid faces are "walls" and which are "windows" so I link the windows into a graph where the shared-faces are waypoints and do A*, using straight-line distance as the cost function. Big obstacles are just built from the scaffold itself, and small obstacles are avoidable by just doing "whisker-traces" to veer around them (the navigation path is a movement hint used to calculate accelerations, not followed strictly). |
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