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by SonOfLilit
439 days ago
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I'm also working on a gameboy inspired music app! (for Android, in Rust) If you use a perfect square wave, the aliasing is extremely audible and sounds terrible. As far as I can tell, in native everyone uses a nifty algorithm called bank-limited audio synthesis, and specifically blargg's implementation blip_buf. https://slack.net/~ant/bl-synth/ If I were OP I'd try to compile the rust port of this library to WASM. |
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