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by r1chardnl
439 days ago
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I wonder whether it'll be possible to compress enough of the game to make (almost) every possible scenario that you could encounter in the game be playable. Same issue that the previous AI experiment for Minecraft and others had is that objects and enemies seem to pop in and out of nowhere. Could the "learned" probability be high enough for this never to be an issue? You ever think you're seeing something in real life but it's just an optical illusion, it kinda feels like that to me. Obviously this still requires an entire game to be made before you can train on it, but could maybe open up other development and testing of games. |
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The idea of developing a game where the "code" is totally opaque and non-deterministic honestly sounds like an absolute nightmare. How would you even begin to QA something like that?