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by wruza
441 days ago
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DOS games on weaker chips still weren't 1fps 100ms. Even without blitters, which commonly appeared only around windows 95 era afair, they ran pretty smoothly for the hardware they had. Any modern cheapest weakest chip will run timespace-warping circles around 8086, not to mention "prev gen" chips. |
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Out of curiosity I'm looking at the most recent demo video LVGL posted, which benchmarked an ESP32-S2, and it's getting between 50ms-100ms for various tests like rotating multiple bitmaps and such.[1] So seems like the "100ms" number I pulled was quite apprirate for what LVGL can do on on a popular modern microcontroller.
(Also note for any readers: when I typed "1fps", that wasn't a typo for "10 fps". An embedded application would be wanting to do something else for that ~90% remaining CPU time each second that is not spent software-rendering the GUI.)
[1] https://www.youtube.com/watch?v=uHdSQY_k2Mg