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by em3rgent0rdr
441 days ago
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Exactly my point (I couldn't tell if you were agreeing or disagreeing). I pulled the "1fps 100ms" number as target that a user might tolerate for a typical embedded display. And since as I said modern higher-end microcontrollers are much more powerful that dos-era CPUs (which could run games much faster), the unspoken conclusion I was trying to convince the previous commenter of is that a GPU (beyond maybe a specialized blitter-like pipeline) is unnecessary for the demands of typical embedded application displays. I was also going to give the example that the GUIs of early versions of Windows were software-rendered too. Out of curiosity I'm looking at the most recent demo video LVGL posted, which benchmarked an ESP32-S2, and it's getting between 50ms-100ms for various tests like rotating multiple bitmaps and such.[1] So seems like the "100ms" number I pulled was quite apprirate for what LVGL can do on on a popular modern microcontroller. (Also note for any readers: when I typed "1fps", that wasn't a typo for "10 fps". An embedded application would be wanting to do something else for that ~90% remaining CPU time each second that is not spent software-rendering the GUI.) [1] https://www.youtube.com/watch?v=uHdSQY_k2Mg |
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