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by lambdaone
446 days ago
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You can see a lot of open mouth/tongue stuff being skipped. Dealing with the tongue and the inside of the mouth is a huge problem with this sort of visual dubbing. Using traditional techniques, you can model teeth and gums as rigid bodies, and faces as rubber sheets (to first approximation), but tongues, for which you typically have no visual reference in any given shot, are much more difficult to model, and continuously, subtly, on the move. "AI" is the general answer to this problem nowadays, but even ML-based systems struggle to deal with the tongue issue while trying to reconcile visual appearance with animation fidelity. |
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