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by Jach
455 days ago
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I'd second this. The "advanced AI" was pioneered with Halo 2's Behavior Trees. I'd not give very high props to level design to any of the 3, partly because I so easily remember all the re-used assets and geometry and moving areas, but also because Halo was responsible for what I see as a decline in overall FPS design. From reload mechanics to limited ability to carry weapons, to the level design itself that went from more abstract and branching level design to long corridors with too much linearity. There's more creativity in things like the Metroid Prime series, just because of the need for backtracking and new areas when you get new gear. (Of course the Half-Life series also contributed, though interestingly few FPS games have tried to imitate the physics puzzles.) Later on Gears of War and other cover shooters took that to its own sort of perfection. There's good level design in all these, but it's good in their contexts, not exactly phenomenal or standout especially just looking at the FPS genre. (The multiplayer Halo maps are of course pretty good, but again while it's probably just a difference in taste, I think of them as overall steps down from what was going on in Quake/Unreal and their derivatives.) I guess I'm mostly just amused by the initial comment suggesting Halo 3 of all games as a super incredible cultural impact game. I just can't see it like that at all -- at the time it was just a capstone to what Halo 1 and 2 set up. And in modern times, Halo is so irrelevant that it's probably going to be on Sony's console. |
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https://www.youtube.com/watch?v=reaXYMihM1Y
https://en.m.wikipedia.org/wiki/Marketing_of_Halo_3
Halo 3 broke sales records at a time where you needed to buy physical copies.
It had a famous Superbowl ad https://www.youtube.com/watch?v=GKDkKKt9Y7I