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by jascination
453 days ago
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It's a cute quote, but it seems about 5 years out of date. There was a golden period for a while there that indie hackers and self-funded devs could create a useful product and grow it themselves and could 'beat' VCs. But now you can create some AI generated slop in a day that used to take months. Being an indie hacker used to be a sort of badge of honour, now it's where everyone starts. I think the VC-backed companies who have budgets to do actual marketing, actual sales, actual outreach beyond "I have a good following on X, I'm gonna sell them stuff" will win in the end. As a customer, for me I don't care whether the company is profitable, I care about whether it works, whether it's in my budget, whether the company will be around in 2 years regardless of if the founder loses their passion for it. |
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Most of them struggled for a while and then pivoted into some variation of being an influencer: Selling courses, selling services to other indie hackers, or just Tweeting trend-following engagement bait 50 times a day and then bragging about the size of their X payout checks.
Everyone talks about the levels.io guy as the epitome of indie hacking, but many don’t realize (or don’t want to admit) that his projects are making that amount of money because of his Twitter following. His current project is a simple vibe-coded game that sells in-game advertising, and the advertisers are paying largely for the novelty and to get in on the conversation. Nothing about that revenue model could be replicated by anyone with such a large Twitter following. Fantastic for him, of course, but it’s so far removed from what people imagine when they talk about being an indie hacker that it’s just not a relevant example of the space. Yet he continues to be held up as an example of what indie hackers can attain.
I think there’s space for individual entrepreneurs, app creators, and business operators. I just don’t see it coming from the self-described “indie hacker” space at this point because indie hacking has turned into a marketing and self-promotion meta game. The real independent devs are operating out of sight at this point.