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by arexxbifs
453 days ago
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The A1200 lacking fastmem out of the box does seem like a strange decision, but in this case I believe Commodore actually listened to game developers. Having more chipmem instead meant that games could effortlessly load more graphics, music and sampled audio. As for the VGA connector, there was a cheap Amiga RGB->VGA adapter available. Connectivity wasn't the problem. The issue was that VGA monitors couldn't cope with a 15 kHz PAL/NTSC signal. Many didn't work with the 50 Hz PAL refresh, either. In order for a VGA connector to be meaningful, hardware would've been needed to address this, adding to the cost of the machine - and ruining the 50 Hz sync of a massive, pre-existing games library. |
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Back in the day, people didn't even know Amiga 1200 could output VGA resolutions. Also, you needed a special adaptor cable which I only saw home-made versions of. If it had a VGA connector people would know they could run productivity software on a regular monitor. Having a TV for gaming and a monitor for word processing would have been fine. There's precedent with Atari supporting both regular (TV-like frequencies) monitors and the monochrome monitor for productivity.
(IIRC you had to press both mouse buttons at boot or something like that to get VGA frequencies. All of this could have been made automatic if the VGA monitor was plugged in or something. BOM cost would have been almost 0. No strategic thinking at all at Commodore leadership, no understanding of the market.)