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by actionfromafar
453 days ago
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If it had even 32 kilobytes of fast mem, (it had 2 megs of chip, same as the original Playstation) it would have made a huge difference for games. Back in the day, people didn't even know Amiga 1200 could output VGA resolutions. Also, you needed a special adaptor cable which I only saw home-made versions of. If it had a VGA connector people would know they could run productivity software on a regular monitor. Having a TV for gaming and a monitor for word processing would have been fine. There's precedent with Atari supporting both regular (TV-like frequencies) monitors and the monochrome monitor for productivity. (IIRC you had to press both mouse buttons at boot or something like that to get VGA frequencies. All of this could have been made automatic if the VGA monitor was plugged in or something. BOM cost would have been almost 0. No strategic thinking at all at Commodore leadership, no understanding of the market.) |
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Whether or not people knew of the scandoubled modes back in the day, well, me and all my friends certainly did, and all the A1200 reviews I've read mentions them. Having both a TV and a VGA monitor sort of defeats the purpose of a cheap, compact entry-level machine. Atari users typically had _either_, not _both_: The monochrome monitor was for the DTP and music studio markets.
There was no mode switching in the early startup menu, apart from being able to toggle between NTSC and PAL. Selection of AGA scandoubled modes were made in the Workbench preferences. Adding some kind of auto-sensing hardware would add to the cost of the machine and require a rewrite of Workbench to cope with this in some way without interfering with screenmode preferences (and what if you indeed had both a TV and a VGA monitor hooked up at the same time?).
In hindsight, I think the A1200 was a decent solution to a hard problem: constructing a cheap, worthwhile upgrade while remaining compatible with as much existing software and hardware as possible.