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by WhitneyLand 455 days ago
Seems like a nice result but wouldn’t have hurt for them to give a few performance benchmarks. I understand that the point of the paper was a quality improvement, but it’s always nice to reference a baseline for practicality.
1 comments

Not disagreeing, but the number of parameters are listed in the single digit millions size (which surprised me). So, I would expect this to be very fast on modern hardware.
Very fast is a bit vague in a space where you might have a millisecond per frame.
I doubt that this is a technique for real-time applications. They don't say anything about that on the website.
True, especially because they would probably talk about things like temporal coherency if it were meant to be applied to video/game feeds.
This seems more in line with potential real-time applications, though it is still a lot slower than DLSS: https://dl.acm.org/doi/10.1145/3641519.3657439