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vessenes
459 days ago
Not disagreeing, but the number of parameters are listed in the single digit millions size (which surprised me). So, I would expect this to be very fast on modern hardware.
1 comments
KeplerBoy
458 days ago
Very fast is a bit vague in a space where you might have a millisecond per frame.
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cubefox
458 days ago
I doubt that this is a technique for real-time applications. They don't say anything about that on the website.
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KeplerBoy
458 days ago
True, especially because they would probably talk about things like temporal coherency if it were meant to be applied to video/game feeds.
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cubefox
458 days ago
This seems more in line with potential real-time applications, though it is still a lot slower than DLSS:
https://dl.acm.org/doi/10.1145/3641519.3657439
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