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by noddybear
467 days ago
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One thing we've been talking about is creating tasks that are a bit more 'tower defence', where biters are released every X steps / seconds. The idea would be to test agents in building a military-industrial complex. One amusing issue we had in developing this idea is that frontier models have an aversion to creating entities called 'GunTurret' etc - as it goes against their constitution! (perhaps we should rename turrets to 'SuperSoaker' or something) Regarding layout optimisation benchmarks, we actually discussed this yesterday. I think we need 2 types of layout task: 1) fix this subtly broken factory, and 2) improve the throughput of this factory. These should be straightforward to implement, if you'd like to have a look. |
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This sounds like a great idea for a short story in the style of Malak by Peter Watts. Imagine a future warfighter AI that has been fitted with a set of filters to make it think it's really having a pillowfight or building a factory to make screws while it's actually tearing people apart or optimizing a military production line.