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by TobiasEnholmX
492 days ago
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AI-generated video struggles with consistency. Flickering, weird proportions, and characters changing. I tried using 3D as a way to get more consistency. Overall, it worked. No sudden changes in proportions, clothing, or style. Still, there are some limitations, especially with fine details. We’re looking into whether this could be useful as a tool and would love to hear what you think: Has anyone experimented with 3D + AI generation for images or video? or sees a better way to approach this? Demo and details in the blog: https://backdroptech.github.io/3d-to-video/ |
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1. The users with experience and patience for this are slim. Blocking out a scene and the animation are tough, and the users with this skill and inclination are using Blender and ComfyUI already or are submitting renders to RunwayML V2V. We're still too early for AI auto rigging and animation to work, though those technologies will make this approach easier.
2. AI video users want I2V quality and predictability, not unpredictable V2V style transfer. You need control over the exact look and feel of the starting frame as well as the animation. If you can't get this, the renders are useless.
3. One of the advantages of AI video is that it can animate things a human animator cannot easily do. Non-humanoids, crowd movements, explosions, etc.
Basically, this requires deep integration with a new class of video model.
You'll find that even with this technology perfected, it fits into a comprehensive suite of tools that AI video creators will use. They will still lean on I2V for most shots and V2V compositing for other shots.
I've done a lot of hands-on interviews and demos. Steve May, various studios, schools, etc. Steve kind of negged me and told me there are bigger players working on this. My guess was Odyssey Systems at the time, but they turned out to be working on something else.
I do think this is a valuable technology, but there's a tremendous amount of work to do to make it work.