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by karmakaze 492 days ago
Nice demo examples. I'm a casual observer and curious how this differs from Gaussian splatting which also (implicitly?) uses 3D representations.

I could see applying changes at the 3D model level which wouldn't be directly accessible if it was only an internal representation.

1 comments

Yeah, exactly. Gaussian Splatting works great when you have an image (or set of images) and want to reconstruct a whole scene in 3D, but it treats everything as a unified point-based representation. In a structured 3D scene, though, objects are clearly separated, so you can manipulate them individually.

For example, you can attach a LoRA specifically to one object and run a separate workflow just for that, giving you way more control. That’s a big difference—Gaussian Splatting doesn’t naturally lend itself to object-level edits since everything is blended into the same representation.