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by MonitorBird
480 days ago
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Underage gambling in the sense of spending real money to redeem things that may be impossible to redeem without spending it? In that case isn't the entire game industry guilty of trying to rip money from the credit cards of unsuspecting parents? Isn't the entire modern web just a tool to suck cash out of cards, or try and get your card sucked? What are we talking about here. I cut my teeth on CS:S, but haven't played much after that. I know the newer games have lootbox mechanics, but I assumed it was for items you could potentially grind? Just like.. every other modern online multiplayer money sucking game that exists. Warframe, Fortnite, Roblox, I dunno. Everything these days seems to be a bloodsucker. Steam gets a full pass from me, I'm not a prude. |
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Critically, Valve allows you to trade items. This results in a couple of downstream effects:
1. Items have real-world value because they can be traded for money outside of Steam. Multiple sites exist for people to convert items into real-world money (certain rare items have been sold for >$1m [0]).
2. As these items have value, they can serve as a surrogate for money in casinos, or for sports betting.
3. This can even lead to money laundering [1].
As such, skins should be considered money, but the sites running these services don't. Therefore, it is trivial for a child to walk into a game store, buy Steam credit, use that credit to buy skins, and then spend that money on literal gambling (as very few sites have KYC). I know because I've actively partaken in it as a child. Even cryptocurrency is harder: most legitimate exchanges attempt to do identity validation.
Some video resources that might be useful:
- Coffeezilla: https://www.youtube.com/watch?v=13eiDhuvM6Y
- People Make Games: https://www.youtube.com/watch?v=eMmNy11Mn7g
[0]: https://www.ign.com/articles/counter-strike-skin-sells-for-o...
[1]: https://www.bbc.co.uk/news/technology-50262447