|
|
|
|
|
by pmelendez
5073 days ago
|
|
That depends on the game and the feature of the game that requires the randomness though. True... pure randomness over spawning points for enemies in an action rpg game, might kill the experience. But if I am playing poker.. I do expect something close to pure randomness when you are dealing my cards. |
|
Another trick in RPGs is to increase or decrease the odds of a successful hit according to recent hits and misses, bringing the short-term average much closer to the expected value. It's still "true random", but uses correlation between attacks to create an underdispersed distribution overall. (Basically, you want to make the variance lower to make people happy.)