|
|
|
|
|
by MartinCron
5077 days ago
|
|
I worked on a strategy game (think Risk) with an element of randomness (dice rolls) and our hardcore players were very very keen on the true quality of our randomness. I wound up persisting the context and result of every single roll cast so people could see summaries per-game, per-turn, per-user. |
|