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by Yeask 495 days ago
To me the 8-bit computer era is the golden age.

Most published commercial games were made by a single 14 to 20 year old in few months.

2 comments

> Most published commercial games were made by a single 14 to 20 year old in few months.

This isn't really true. Yes, some games were made hastily like that, like E.T. for Atari.

Just one cherry-picked example, The Legend of Zelda for NES was made in about 2 years with 9 people in the credits.

Some popular modern indie games with similar team sizes and development schedules include:

Valheim, which went from full time development in 2018 to early access release in 2021 with a team of two.

Stardew Valley's initial development (not an early access game) took four years with a single developer.

Rimworld took one year for an alpha build, and about 5 more years to full release with 2-3 developers.

Minecraft/Infiniminer took about 2 years to reach a release version, with Notch handing off development to Jeb and Mojang only growing to a larger development team post-Microsoft acquisition.

I'd say that it is still the same today but the same tools can be used to make AAA games.

The sheer amount of games made by under 20s is definitely higher today than back then, and I'd argue the quality of it too.

The fidelity, definitely. I think quality is a harder sell. I do think we have more gaming history behind us now to draw from and I think we will be entering a new golden age soon but at the moment gaming feels like it's in a rut.