| > Most published commercial games were made by a single 14 to 20 year old in few months. This isn't really true. Yes, some games were made hastily like that, like E.T. for Atari. Just one cherry-picked example, The Legend of Zelda for NES was made in about 2 years with 9 people in the credits. Some popular modern indie games with similar team sizes and development schedules include: Valheim, which went from full time development in 2018 to early access release in 2021 with a team of two. Stardew Valley's initial development (not an early access game) took four years with a single developer. Rimworld took one year for an alpha build, and about 5 more years to full release with 2-3 developers. Minecraft/Infiniminer took about 2 years to reach a release version, with Notch handing off development to Jeb and Mojang only growing to a larger development team post-Microsoft acquisition. |