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by echelon 503 days ago
Could this demo (and the others) be stood up as WASM on the homepage?

The WASM distribution channel is a huge potential selling point for Bevy. You don't get that with Unreal, and AFAIK, with Godot either. And because it's Rust, you get a way better type system and story around deploying to consumer devices than Three.js.

Please show this stuff off in the browser!

2 comments

Most of our examples are. Try them out here! https://bevyengine.org/examples

For virtual geometry specifically, it makes use of 64-bit integers and atomics, which are not supported on WebGPU at the moment, only the native Vulkan/DirectX/Metal backends. So unfortunately I can't do a web demo yet.

Hopefully the WebGPU spec will add support for it eventually, I've given my feedback to the spec writers about this :)

TL;DR: Godot does support WASM project exports.

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> The WASM distribution channel is a huge potential selling point for Bevy. You don't get that with Unreal, and AFAIK, with Godot either.

To clarify: if by "WASM distribution channel" you mean "exporting for the Web"--Godot has supported exporting & running projects in a web browser for around a decade[0].

(WASM has been supported since Godot 3.0[a] & is still supported in the current Godot 4.3[b][c]. Even prior to WASM, Godot 2.1 supported export for web via `asm.js`[d].)

Godot even has an editor[e]... :) which also runs in a browser via WASM[f].

That said, yes, you're correct that WASM support in both Bevy & Godot is a selling point--particularly because people often use Game Jams as an opportunity to try out new game engines and as "everybody knows" no-one[i] downloads executables from game jams so you'll get way more people trying your game[j] if they can play it in a web browser.

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[0] The oldest `platform:web`-related issues tracked date back to 2015.

[a] https://docs.godotengine.org/en/3.0/getting_started/workflow...

[b] https://docs.godotengine.org/en/4.3/tutorials/export/exporti...

[c] The move to the new rendering architecture (OpenGL vs Vulkan vs WebGL) in Godot 4.0 has had an impact on which exact features are supported for web exports over time.

[d] https://docs.godotengine.org/en/2.1/learning/workflow/export...

[e] A light-hearted tongue-in-cheek jab played for cheap laughs with my only defense being that I've used both Godot[g] (since 2018) & Bevy[h] (since 2022) for 2D/3D game jam entries of varying degrees of incompleteness; participated in both communities; and am supportive of both endeavours. :)

[f] https://editor.godotengine.org/releases/4.3.stable/godot.edi...

[g] https://rancidbacon.itch.io/sheet-em-up

[h] https://rancidbacon.itch.io/darkrun

[i] (Rounding down.)

[j] My own most complete & played game jam entry was (unexpectedly) this Incremental/"Clicker Jam" entry inspired by a childhood spent dismantling electronics: https://rancidbacon.itch.io/screwing-around