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by vlovich123
497 days ago
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Unless GPUs work markedly differently somehow or there’s been some fundamental shift in computer architecture I’m not aware of, spatial locality is still a factor in computers. Aside from HW acceleration today, designs like Cebras would benefit heavily by reducing the amount of random access from accessing the weights (and thus freeing up cross-chip memory bandwidth for other things). |
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But those game devs knew where everything was spatially on the disc, and how the data would generally be used during gameplay. It was consistent.
Do engineers have a lot of insight into how models get loaded spatially onto a given GPU at run time? Is this constant? Is it variable on a per GPU basis? I would think it would have to be.
Hard to optimize for this.