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by whynotminot
499 days ago
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This makes me remember game developers back when games could still be played directly from the physical disc. They would often duplicate data to different parts of the disc, knowing that certain data would often be streamed from disc together, so that seek times were minimized. But those game devs knew where everything was spatially on the disc, and how the data would generally be used during gameplay. It was consistent. Do engineers have a lot of insight into how models get loaded spatially onto a given GPU at run time? Is this constant? Is it variable on a per GPU basis? I would think it would have to be. Hard to optimize for this. |
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http://beza1e1.tuxen.de/lore/story_of_mel.html