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by spencerflem
534 days ago
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I love library based game dev, like raylib or libgdx, but there is a reason that games like slay the spire moved to unity and then godot for their sequel. That is to say, I don't think people are using Unity because they were mistaught by complexity loving professors. |
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I wonder if this kind of architecture might also be a pretty good approach. The fact that they were able to port the game to another engine within a day is pretty impressive.
[0] https://xcancel.com/unormal/status/1703163364229161236