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by spencerflem
526 days ago
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No, they started with a code only framework (my beloved LibGDX) and then moved to Unity/Godot for the sequel for pragmatic reasons. See my other comment. Being ubiquitous was part of the decision, yes, because it means there are many high quality plugins instantly integratable which is a huge time-saver. |
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You are correct: I definitely agree that not all gamedevs should be making stuff from scratch, but I also think that Unity is a little too much. There's a good middle ground somewhere slightly above raylib.
My argument is that the promotion of engines that live near this middle ground is blocked by education: people who want to be able to sell long courses to the people who look up "how to make a video game."