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by aflukasz 528 days ago
> For example, if you're designing GPUs and/or GPU drivers? If your next-generation product has the aim of providing 25% more frames per second in "Baldur's Gate 3" and "Call of Duty 6" while maintaining the same quality - that would be a good objective for the team, as it's closely aligned with what your customers want.

I can get selection of particular gaming titles, but how do you come up with 25% goal? How is this closely aligned? Your users tell you they want ~30% gains?

This seems to be completely ignoring a constant feedback loop between general aspirations for the product, operated timeframes, and conclusions from ongoing engineering R&D.

2 comments

> how do you come up with 25% goal?

In organisations that do this kind of work, the 'marketing' department isn't just about placing adverts and writing blog posts. They also have people whose job is to keep track of what's going on in the market, and to estimate what your product needs in order to be competitive when it comes out.

To take a simple example, the marketing team might have visited https://www.tomshardware.com/reviews/amd-radeon-rx-7900-xtx-... and found on 4K ultra settings that the "RX 7900 XTX" shows up as 90.3 fps average and the "RTX 4090" shows up as 112.6 fps average. And 112.6รท90.3 = 1.246 so if AMD want their next-gen flagship to outperform nvidia's current-gen flagship, they need 24.6% more FPS.

Of course it's a lot more complicated than that in practice. They'd also consider value-for-money, non-flagship cards, whether users' monitors even support >120fps, guessing at what nvidia's next flagship will offer, interviewing big buyers like Dell, and so on. But that's the general gist of it.

I've never understood that sort of target - managers at McDonald's had them when I flipped burgers through uni, and they would just pull some numbers out of somewhere and get very excited about them. then they would nag customers until they hit those numbers, presumably.