| You are reading it correctly. The before game meet n greet was where everyone caught up with everyone else. Maybe being pre cell phone has something to do with it all. Where and when I came from, the idea of having to do a "might trigger" rundown did not need to happen because of the dynamics I put into my prior comment. How about this mess: Say one chooses to not talk about a dead father confident the game will play out fine. Basically omit the father in the pre-game rundown of potential triggers. Then the scene happens, and major trigger! Now what? Seems to me one falls back on the very basic rules above and acts accordingly. Nobody else would be blamed. How could they? The result is the talk didn't solve anything, which us my point and lack of understanding. Another POV: DM runs a scene that is a major trigger for someone. Bummer. Pause game, help that person, right? Take a bit and figure it out? Do they want to end play? Is there something any of us can do? Etc... Blame and shame aren't the answers. Being a good human is the answer. Seems like someone is trying to write be a good human rules. Ah well. They tried I guess. |
Or perhaps you say "I don't like it if X" when you really meant "I am going to have a full blown trauma flashback if you surprise me with X", and they think that you meant what you said, and it's something they would do with all the maliciousness of hanging a "boo!" sign on your front door one day.
The goal is, I think, to recognize that a lot of people are bad at being the first one to bring things up, as well as a lot of people being bad at "reading the room", and set up an explicit normal structure to reduce the friction of doing so.
(Whether they succeeded or not is a different question, but I think that was the goal - to try and make it feel more normal and part of the structure and expectations, and thus have lower friction to bring things up a priori and in the moment, rather than people feeling like "I'm the problem" if there's no explicit moment for it and they have to ask.)
Yes, you can't make people be good people, but you can try to provide tools to make it feel more like the normal part of setting up and running your game to leave explicit room for them to say something. More or less the difference between saying "you can call us after filling out the paperwork and have us add manual edits to what you filled out" and "you can just include a form 412 and check the boxes for which things apply, and fill out an other box at the bottom if it's not covered".