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by fidotron
552 days ago
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> Even with WebGL 2.0, there is nothing at the level of iOS and Android OpenGL ES 3.x games, after a decade. I'm not so persuaded the barrier here is as technological as this forum is predisposed to believe, although I will concede that the Resident Evil iOS battery melter has no web equivalent to date. The real problem is the web audience is wildly different to other platforms, and has very different expectations which prioritize speed of loading and then extreme long form engagement with little threat. This has created a very different ecosystem, and one that when it encounters something technically impressive goes "oh nice" then moves swiftly on to something else. For example, you could 100% do Minecraft on the web today, with P2P multiplayer and everything else, and it's kind of revealing that this isn't a huge thing already. |
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