|
|
|
|
|
by fidotron
551 days ago
|
|
> where are all those great WebGL 2.0 games? That is my point: there isn’t a technological barrier. It is a business one. If you made Infinity Blade and put it on the web today what would you get in return for your efforts? Complaints about how it runs better on newer devices than some six year old low end Android running Firefox, and people trying to hack it to change the assets and repackage it on crazygames. You definitely would not recover your dev cost. |
|
Starting by providing the mechanisms to actually control the GPU, work around possible driver issues, the lack of debugging tools, no ways to actually fit into the browser sandbox PlayStation 2, XBox 360 and Dreamcast class games, let alone anything more modern.
It is a black box regarding user and developer experience alike.