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by magicalhippo 578 days ago
Unreal Tournament multiplayer with mutators[1] was awesome fun, like the one that made the player avatar grow bigger when the player scored a kill, and vice versa.

It's a shame later multiplayer games didn't pick up on the mutator concept. Being able to easily tweak the gameplay mixed it up and added extra challenge or fun.

[1]: https://unreal.fandom.com/wiki/Mutator

5 comments

> It's a shame later multiplayer games didn't pick up on the mutator concept.

The terminology didn't catch on, but the idea is out there. Compare "game modes" in Overwatch, for example:

https://overwatch.blizzard.com/en-us/news/22938941/introduci...

Skulls in halo are probably a good example too
Let's just call mutators as 'mixins' :)
overwatch is essentially the anti-UT. there’s no simplicity, just complexity and toxicity.
Just hide quickchat and don't join voice, its a fine game.

The workshop is really cool though, tons of cool modes. Only downside is you can't do any map modifications or anything like that.

Not saying it's a good game (or otherwise), just saying the idea's out there.
In a LAN party, we hacked a mutator together from code scraps of other mutators. It replaced all weapons with the green one, modified to replace the bullet stream of little plasma balls with a stream of redeemer rockets.

Turns out, if a redeemer rocket flys over, sound frequency goes slightly lower. If a few 100s of these fly over, sound frequency goes rock bottom, making the announcer say stuff like: Monsterkiiiiiiiuuuuuuuuuuuuuuuooorrgglllll. And then the whole level explodes because hundreds of redeemers tend to set each other off in a chain reaction

Fun times.

One game i recall using that mechanic (edit: changing size of body parts) is "Morphies Law" on Nintendo Switch:

https://www.nintendo.com/us/store/products/morphies-law-swit...

Rocket league has mutators
Was there a bighead mutator? I seem to recall players with huge heads.
Yes there was