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by jamesaguilar 5096 days ago
"Wastes CPU cycles." How many? Enough to noticeably weaken an AI? Unlikely. Especially since the problem space in a Roguelike is tiny.
1 comments

Yes, it can, actually. Rendering graphics is slow. AI is slow. Doing either one of them inefficiently punishes the other.

AI code can easily eat any free cycles you want to give it: you can always crank up your pathfinding distance or the number of turns your AI looks ahead.

The problem space of a roguelike is massively larger than chess and that can certainly keep a supercomputer busy.