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by webkike 584 days ago
The normal is the orientation
1 comments

It is the orientation of the plane, but not the orientation inside the plane. How does BSP decides in which direction it must display the textures inside a plane?
The BSP file stores faces, which define a number of edges (or vertices). Faces are used in rendering, and contain the texture being drawn.

Faces also refer to a plane and a “side”. If the side is 1, the normal of the plane is flipped which has the effect of using the back side of the plane.