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by Maken 588 days ago
It is the orientation of the plane, but not the orientation inside the plane. How does BSP decides in which direction it must display the textures inside a plane?
1 comments

The BSP file stores faces, which define a number of edges (or vertices). Faces are used in rendering, and contain the texture being drawn.

Faces also refer to a plane and a “side”. If the side is 1, the normal of the plane is flipped which has the effect of using the back side of the plane.