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by naavis
580 days ago
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No, they say they are not going to store a bitmap in a texture, which is not the same thing as embedding directly in the shader code. You could compare that to storing some data in a separate file which needs to be read during runtime versus embedding the data directly in the source code. |
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Moreover, parent’s point is double valid because of the example “Look Ma, No Font Atlas!!!” that uses a font atlas baked into shader code. I totally expected this article, based on the title, to talk about stroked font rendering, and instead it’s an article about “texture-less” textured rendering that uses a “no font atlas” font atlas.