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by shalzuth
593 days ago
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I wrote a short blog post about my thought process on how I reverse engineer video games and build tools that enable me to do security testing on them.
It’s a bit brief on purpose, as reading the code is expected.
Let me know your thoughts and what would make it better. |
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I gather you write cheat exploits... and if public... eventually the players account/GPU/IMEI risks getting permanently banned/flagged.
It is always easier to break something, than to build something stable. People may focus resources on better content, game-play, and performance. Or play wack-a-mole with hostile Desktop/Mobile users...
Thus, some folks won't ever patch exploits... just shadow-ban the users running them...
Have a nice day =3