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by haccount
595 days ago
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It's an early demo of interactive realtime inference but it appears to have a promise of promptable game worlds and mechanisms. Or "scriptable dynamic imagination" if you will. The answer to "why?" when DeepDream demoed hallucinated dog faces in 2015 was contemporary diffusion models. |
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I don't want to be negative about someone else's project but I can completely understand why people are underwhelmed by this.
What I think will be the real application for AI in gaming isn't creating poorer versions of native code, it will be creating virtual novels that evolve with the player. Where characters are actual AI rather than following a predefined script. Where you, as the player, can change and shape the story as you wish. Think Star Trek Holodeck "holo-novels" or MMORPGs but can be played fully offline.
Rendering the pixels is possibly the worst application for AI at this stage because AI lacks reliable frame by frame continuity, rendering speed, nor an understanding of basic physics, which are all the bare minimum for any modern games engine.