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by enragedcacti
595 days ago
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Spot on: "We have cast shadows only on objects in first person, like your own hands and weapon. This is to avoid cast shadows being a competitive factor in both effect (knowing where your cast shadow is) and performance (low-spec machines can’t reasonably run well with cast shadows)." https://technology.riotgames.com/news/valorant-shaders-and-g... |
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