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by enragedcacti
595 days ago
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I agree it lessens the depth though I think it generally aligns with Valorant flattening out some of the complexity of CS to free up overhead for hero abilities and ultimates. Each round has as many as 40 abilities to think about across 10 players and many maps add unique mechanics on top of that (e.g. teleporters). Also in CS because of a fixed sun position the parts of the map where shadows are relevant never change and become mostly rote memorization which is another thing I think Riot tried to minimize somewhat (e.g. Brimstone and Omen smokes not requiring memorizing dozens of lineups across the map pool). |
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