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by bluGill 608 days ago
I'm not convinced. Rust is nice, but every time I think I should write this new code in Rust I discover it needs to interoperate with some C++ code. How to I work with std::vector<std::string> in rust - it isn't impossible but it isn't easy (and often requires copying data from C++ types to Rust types and back). How do I call a C++ virtual function from Rust?

The above issue is why my code is nearly all C++ - C++ was the best choice we had 15 years ago and mixing languages is hard unless you limit yourself to C (unreasonably simple IMO). D is the only language I'm aware of that has a good C++ interoperability story (I haven't worked with D so I don't know how it works in practice). Rust is really interesting, but it is hard to go from finishing a "hello world" tutorial in Rust to putting Rust in a multi-million line C++ program.

1 comments

Rust/C++ interop is in fact complex and not obviously worthwhile - some of the underlying mechanisms (like the whole deal with "pinned" objects in Rust) are very much being worked on. It's easier to just keep the shared interface to plain C.
Read I should keep writing C++ code in my project instead of trying to add Rust for new code/features.

I'm not happy with my situation, but I need a good way out. Plain C interfaces are terrible, C++ for all the warts is much better (std::string has a length so no need for strlen all over)