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by deng
619 days ago
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You would think that, but multicore programming is really hard. Balancing all the tasks of your game across available cores is not easy, and given the intense crunch with which games are developed, there's often no time to do this properly. So single-thread performance is still very important, especially for newer titles, which is why Intel was still considered the best CPU for gaming (which is now changing, but mostly due to the stability problems). So this very much depends on which games you test and how you configure them graphics-wise. AMD was accused of heavily skewing their initial marketing numbers when introducing Zen5, almost exclusively testing with older games and testing them with very weak graphics cards to make them GPU-bound. In this case, MSI only tested with three games, which is a tiny, tiny data point. Channels like HardwareUnboxed test with up to 30 games to get a complete picture of the performance. |
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So then the economy of scale changes it a bit, and maybe they can make abstractions which use many cores under the hood, hiding the complexity?