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by Epa095
619 days ago
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How does the domination of a few big game engines(unity/unreal) change this? I get the impression that they handle more and more of the actual compute intensive stuff, and 'nobody' writes their own engines anymore? So then the economy of scale changes it a bit, and maybe they can make abstractions which use many cores under the hood, hiding the complexity? |
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But there are certain games which in addition are heavily bound by single-thread performance, although they are using Unreal, probably the most prominent lately being Star Wars Jedi Survivors, which isn't fixed to this day. You can watch Digital Foundry's video for details: https://www.youtube.com/watch?v=uI6eAVvvmg0
Why exactly this is no one can say apart from the developers themselves.