|
|
|
|
|
by nmacias
611 days ago
|
|
the shoulder rotation plotted at various frequencies sparked for me: is there an "MP3" of character animation data? The way that we have compression optimized for auditory perception… it feels like we might be missing an open standard for compressing this kind of animation data? edit: Claude is thinking MP3 could work directly: pack 180Hz animation channels into a higher frequency audio signal with some scheme like Frequency Division / Time Division Multiplexing, or Amplitude Modulation. Boom, high compression with commonplace hardware support. |
|
so; if the sampling theorem applies; having 2x the maximum movement „frequency“ should be enough to perfectly recreate them, as long as you „filter out“ any higher frequencies when playing back the animation by using something like fft upscaling (re-sampling) instead of linear or bezier interpolation.
(having written this, I realize that‘s probably what everyone is doing.)