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by nmacias 612 days ago
most audio and video schemes support streaming, in the case of MP3 we are talking about frame-based compression

I guess to restate my curiosity: are things like Animation Pose Compression in Unity or equivalents in other engines remotely as good as audio techniques with hardware support? The main work on this seems to be here and I didn't see any references to audio codecs in the issue history fwiw. https://github.com/nfrechette/acl