| I would say the difference here is with these: > Photography, digital painting, 3D rendering You still make these. You sit down and form the art. When you use AI you don't make anything, you ask someone else to make it, i.e. you've commissioned it. It doesn't really matter if I sit down for a portrait and describe in excruciating detail what I want, I'm still not a painter. It doesn't even matter, in my eyes, how good or how shit the art is. It can be the best art ever, but the only reason art, as a whole, has value is because of the human aspect. Picasso famously said he spent his childhood learning how to paint professionally, and then spent the rest of his life learning how to paint like a child. And I think that really encapsulates the meaning of art. It's not so much about the end product, it's about the author's intention to get there. Anybody can paint like a child, very few have the inclination and inspiration to think of that. You can see this a lot in contemporary art. People say it looks really easy. Sure, it looks easy now, because you've already seen it and didn't come up with it. The coming up with it part is the art, not the thing. |
Using the AI tool chains, you'd start with some generation either via text or image input, then modify various settingas, model, render steps, sampler, loras, then a generative upscaling pass, control nets to extract and apply depth, pose, outlines all etc. A colourful mix of systems and config, not unlike working 3D tool chains.
Its also not unusual to mix and match, handcrafted geometry but projection mapped generated textures and then a final pass in Photoshop or what have you.
Typing "awesome art piece" into ChatGPT is like rendering a donut.