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by jesperwe
631 days ago
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20 years ago I could spend months tweaking ocean surface in renders and not get even close to that. Amazing how good this is!! Although the demo clip feels a bit exaggerated (saying this having over 50k Nm open water ocean sailing in my logbook). Waves that sharp and high would need the wind blowing a lot stronger. But I am sure that is just a parameter adjustment away! Since it is in Godot I assume the rendering is real time? Does it need a monster GPU? |
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Also note that the ocean spray here is a post-hoc effect, but for a real ocean the spray dulls the sharpness of the waves in a way that will be (vaguely) apparent visually.
Of course there's almost no "physics" in this elegant, simple, and highly effective model, so I want to emphasize that suggesting directions to poke around and try things should not be construed as an armchair criticism.