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by aithrowawaycomm 634 days ago
A) It would be a criticism if I thought these effects could be plausibly rendered with a similar FFT algorithm, but that seems unlikely to me. I think these results are "highly effective" given the toolset, which is not attempting to emulate the actual physics.

B) This project is not an all-out attempt to make lifelike water, it is described as an experiment. I am making an observation about the result of the experiment, not criticizing the project for failing to meet standards it wasn't holding itself to.

2 comments

Neat that FFT yields great waves.

But ultimately, does that model model vortexes or other fluid dynamics?

Can this model a fluid vortex between 2-liter bottles with a 3d-printable plastic connector?

Curl, nonlinearity, Bernoulli, Navier-Stokes, and Gross-Pitaevskii are known tools for CFD computational fluid dynamics with Compressible and Incompressible fluids.

"Ocean waves grow way beyond known limits" (2024-09) https://news.ycombinator.com/item?id=41631177#41631975

"Gigantic Wave in Pacific Ocean Was the Most Extreme 'Rogue Wave' on Record" (2024-09) https://news.ycombinator.com/item?id=41548417#41550654

Keep in mind that this project is aimed at video game developers, not oceanographers :) The point is to get something cheap and plausible, not to solve Navier-Stokes with finite element methods.
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