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by kgeist
641 days ago
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>What do you even talk about for an hour? We once had 1 hour long standups. The reasons were: 1) large team 2) many devs loved to go into detail about their work, and no one stopped them 3) the expectation was that a standup must be about describing what you did yesterday, in detail What we did: 1) split the team into subteams where each team has their own standup (down to 5-15 min) 2) the standup's facilitator now stops devs from going into too much detail, "you guys can discuss it further after the standup" 3) now the expectation is that a standup should be about checking the project status and if there are any blockers, and that's it, you don't have to recount your whole yesterday in great detail |
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I said this in another comment, but a standup I'm part of tables these until the end of the call; and then anyone not involved in that conversation can drop off. It seems like a reasonable compromise to balance the need to get people together to discuss something against the need to not keep people tied up. It helps mitigate the issue of people not wanting to plan a meeting to just "talk about" something (when that's actually what is needed).